I think I'd read some John Steinbeck, probably earlier than that - in high school and there was something about the film that sort of crystallized the story for me. "That picture I guess I saw in the late seventies and it had a really deep effect on me. In a 1995 interview, Springsteen told Bob Costas that it was the film more than the book that made an impact on him. In 1995, Springsteen got in touch with John Steinbeck's widow Elaine Steinbeck to ask permission to use the name of the character from The Grapes of Wrath. The song also takes inspiration from Woody Guthrie's 1940 song TOM JOAD, which explores the novel's protagonist's life. The references at the end of The Ghost Of Tom Joad album's credits list some of the source materials, including "John Ford's The Grapes of Wrath, written by Nunnally Johnson, based on the novel by John Steinbeck, a Twentieth Century-Fox film." Springsteen's song, however, is set in the 80's or 90's, with contemporary times being likened to Dust Bowl images. THE GHOST OF TOM JOAD was inspired by John Ford's 1940 film adaptation of John Steinbeck's 1939 classic novel The Grapes Of Wrath. Wherever somebody's struggling to be free Where there's somebody fighting for a place to stand Where there's a fight against the blood and hatred in the air Tom said, "Mom, wherever there's a cop beating a guy You got a hole in your belly and a gun in your hand You got a one-way ticket to the promised land Waiting for when the last shall be first and the first shall be last Preacher lights up a butt and he takes a drag He pulls a prayer book out of his sleeping bag I'm sitting down here in the campfire light Shelter line stretching 'round the cornerįamilies sleeping in their cars in the southwestīut nobody's kidding nobody about where it goes Highway patrol choppers coming up over the ridge “It’s well put together and managed to elicit an emotional response from me – even thinking back to that moment with the child laughing sends chills down my spine.Going someplace and there's no going back The environments are simple but coloured in such a gorgeous way that it feels like you’re wandering around an oil painting.” - Checkpoint Sure, they’ve only just met and Josh is inhabiting her body, but they still have time for banter. “I really want to hone in on how nice the dynamic is between Riley and Josh. There are four branches with a different ending for each. The relationship you choose to build with the ghost defines the narrative branch you get to explore. Irrevocable ChoicesĮvery dialogue option is shown only once, which makes your choices definite. Just like in real life, things can become fun, exciting or plain awkward. You don't always know how your words will affect the other. Immersive DialogueĪ unique feature that allows the player to make choices in a subtle immersive way. Which creates a specific sense of what life was like on these islands before people started leaving. As a team, you and Josh discover the old islanders’ belongings and uncover the stories behind them. As you do, you talk to Josh about the history of the islands, his memories, his feelings, but also about Riley’s dreams and goals, and why she’s running from her old life. You explore the beautiful scenery of The Rogue Islands on foot. Features Exploration and Environmental Storytelling Making irrevocable choices in dialogue you shape the bond with him, which ultimately influences the outcome of the game.Īs Riley puts it all together, she comes to understand how an island’s history led to Josh’ death. You play as Riley, a young woman who finds herself stranded on a desolate island with a headstrong ghost, dead for as long as he can remember.Īs you explore the crumbling homes of the vanished islanders and discover their belongings, you get to know the ghost Josh.
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